Accessibility
Strategy Mind is built to be played by people who use their eyes, their ears and their hands in different combinations. This page says what the app actually does today, and where it falls short. Last reviewed 2026-10-27.
Playing without a mouse
On the chess and checkers board, every square is a real button with a spoken name, so a screen reader can walk the board square by square instead of describing a picture. The 3D board is drawn on a canvas, which a screen reader cannot see; the buttons above it are the accessible surface, and they carry the same information — including which squares are defended and which are attacked. The backgammon board works the same way, one button per point.
Motion
The app follows your device's Reduce Motion setting. When it is on, the piece animations and the opponent's arrow do not play. Nothing in the app moves in a way that carries information on its own: every animation marks a change that is also written on the board or in the move list.
Light and dark
The app follows your device's Light or Dark setting by default, and you can override it in the theme picker. The screens around the board use semantic colour tokens — the same ink and surface colours in both modes, so the two are designed together rather than one being an inversion of the other. The board and the pieces are drawn in 3D with their own palettes, chosen for contrast against the table rather than derived from the screen's tokens.
Sound
Every sound in the app can be turned down or off: master volume, sound effects, music, voices and the amount of talking from the robot's personas. Sensory-friendly is one switch that turns the music off and keeps the personas quiet, with softer effects. The lesson narrator can be switched off as well. Nothing in the app is spoken-only — the coach's suggestions, the move list and the lesson text are all written on screen.
Text size
The app's text is sized in relative units, so it scales with the browser's page zoom on the web version. In the iOS and Android app the text does not follow the system's larger-text setting, and pinch-to-zoom is switched off. There is no text-size control inside the app either. This is a gap, and it is the one we would fix first.
Known gaps
- The app's text does not follow the system's larger-text setting, and pinch-to-zoom is off in the native app. The text is sized in relative units, so it does scale with the browser's page zoom on the web version.
- The board is rendered as a 3D picture. A screen reader reads the square names, the pieces' names and the shield and threat counts, but it does not describe the view of the board as a whole.
- The app does not yet respond to the Increase Contrast or Distinguish Without Colour settings.
- Strategy Mind has not yet been tested with VoiceOver or TalkBack on a physical device. We would rather say so than claim a level of support we have not checked.
Tell us about a barrier
If something in the app is hard to use, write to admin@blueforge.studio and say what you were doing and what you use. We read every message and fix what we can.
This page changes when the app changes. If we fix a gap listed above, it comes off this list and the date at the top changes with it.